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Old Jun 11, 2008, 08:50 PM // 20:50   #201
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Quote:
Originally Posted by Inde
Related to this thread:

Quote:
Originally Posted by Regina Buenaobra
... However, there is good news in that GW1 will be getting a game designer and a programmer who will be completely dedicated to working on GW1. We don't have a timeframe on when this will happen, because it all depends on when we can find replacements for them so they can move from the GW2 team without impacting GW2 development.
http://wiki.guildwars.com/wiki/User_...es_in_P vE.3F
Maybe they will help get GW back in order. Or at least make things a bit better.
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Old Jun 11, 2008, 08:51 PM // 20:51   #202
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Originally Posted by Risky Ranger
General Motors make Cadilacs and Chevrolets, Cadilacs are for what gamers call leets and Chevrolets are made for the average person. Cadiliacs are excellent cars and Chevrolets are average cars with some leet models. If GM were to eliminate one line which would it be? Making a game for the average player is smart business and doesn't mean it is a mediocre game. Please get off your high leet horse and come into the real world where your most business will come from the average person.
The thing with Guild Wars was that the "average" person was happy. The game continued to grow, reaching 1 million, 2 million, and up to 4 million sales after the release of Nightfall. So all this dumbing down, concept reversal, and all this other jargon was pointless. It'd be understandable if GW was doing poorly but that certainly wasn't the case. The only people upset were a minority of players that were impatient and didn't want to learn.

Quote:
Originally Posted by Lordhelmos
So I hope people stop getting angry and frustrated, and take a moment to look at the situation that Guildwars is in. And that to an extent, we are being a little unfair with ANET in trying to tell them to make a pinto into a dodge viper.
Firstly, I think there was a recent announcement stating that over all campaigns that Guild Wars has just sold 5 million copies. Very far from dying.

Secondly, people are looking at the situation ANet is in as something that they put themselves into, not something tossed at them.

I also want to state that I'm still fully in agreement with Avarre's post. Sure, you don't see the general playerbase all up in arms over his listed greivances...but when has the average player ever cared?

Last edited by Bryant Again; Jun 11, 2008 at 08:56 PM // 20:56..
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Old Jun 11, 2008, 08:54 PM // 20:54   #203
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I hear that the sky is falling also.

seriously, there is a lot of exageration in this, and for something that isn't a rant, it sounds a lot like one.

your exploiting the mob mentality that has become all to common on this forum to the point where people arn't even thinking about the problems, but blindly shouting "/signed x5000", and not even thinking over what they have read.


many things in your post are full of truth, and i agree with about 60% of it, but all these new threads restating ideas arn't needed, they just whip others into a [Frenzy].


It seems we forgot our cancel stance: clear, impartial observation
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Old Jun 11, 2008, 08:54 PM // 20:54   #204
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Originally Posted by Ravious
Gaile has stated many, many times that she catches the devs reading the forums. So while the CM report may not convey exactly what the outspoken community means, the devs do read it themselves often enough.
Yes, I understand the point what Gaile has stated in the past. However, the developers dealings has never come into a fan site forum and put their ideas directly to us; to which is the reasoning behind the CR team (to be politically correct). So most of the time the information is filtered through that one community representative. There is a limit to how much community interaction to which the true A-net developers can do. Since nothing is written in stone when it comes to these things, the CR person has to interpret the best they can to the rest of the community as they see fit.

As for Guild Wars 2, I believe it will be everything that Guild Wars is now, plus the other cliché fantasy MMO or standard RPG has been done in the past. Since everyone seems to want more of the same features that have been beaten to death in other games. This means the higher-level cap, persistent world, and so on. It’s not going to be anything revolutionary, it’s just going to be more of the same.
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Old Jun 11, 2008, 08:58 PM // 20:58   #205
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Avarre, this post stirs up so many emotions within me. First it brings up the anger I feel towards ANet, and secondly, the sorry state of the game that I love most. There IS still hope. I feel like I am living in Star Wars the way that we are rising to save what we love.

Arena-Net:

Guild Wars is NOT dead, but it is dying. In the sense of metaphors, I would say that it has Multiple Sclerosis. Guild Wars is losing control of itself. The player base is shrinking, and the doctors at ANet have completely failed to stem the bleeding, but instead have worried solely on bringing in new players and their dollars. Moving away from the metaphors, I would say that the staff at ANet has shown itself to have tunnel vision!. From a purely business standpoint, what they are doing with GW makes sense, suck it dry and then move on. Why focus on those who have already paid when you could make more money by bringing in new players? They are pursuing what they believe to be the most logical course of action. But they fail to look at the big picture, as Avarre has mentioned. Because I cannot speak for everyone I will speak for myself. My confidence in ANet has all but been killed.


Ursan was not the one that killed Guild Wars, merely the murder weapon. I would like to accuse ANet, with Ursan, in the study. (Ha ha, yes, I am a comedian). But to look at the metaphor closer, you might see what I am getting at. It was not Ursan that killed GW, it was ANet's complete and utter disregard of the MOUNTAINS of complaints that stemmed from it.

(Here begins the rant part)
You absolutely CANNOT IGNORE YOUR PLAYERS!!! We are your bread and butter, we are the ones who scratch your back. You have to remember that without us, you are nothing! To ignore us is to doom yourself. As I have said, my confidence (and therefore my money) hangs by a thread. To blatantly ignore what we tell you is NOT how you do business. You more than anyone should know that the customer is ALWAYS right. It is not your actions so much the perturbs me, but the silence that meets our complaints is even worse than coming right out and saying "to hell with you guys".
(/endrant)

Forget about Ursan, forget about the stagnation of HA, forget about all the things that are wrong with this game! Guild Wars is dying, we know this, you know this, and we can accept that fact. It is now your job to tell us why we should come to you with our money for GW2. What you have done with Guild Wars is the worst possible marketing strategy possible, as you are simply showing that you don't give a damn.

You will find that on Page 1 of this thread, right at the top, there is a legendary post, which 99% of the people in this thread agree with. To say that we, the users of Guru are not an accurate representation of the community is bullshit, and you know it. We represent the players and the money of GW, and our voice is in unison on this thread, we agree.

There is no reason whatsoever that Avarre's letter should not be nailed up on the Boardroom door of ANet. There should be an emergency staff meeting to discuss the contents, and the community reaction.

I call on every Guru user, who lives in the vacinity of Seattle to make their way to the offices of ANet, Laptops and printouts in hand, and not leave until EVERY SINGLE employee of Arena-Net has read the OP.

Regards

Cale.

P.S. Signed for sticky.
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Old Jun 11, 2008, 09:03 PM // 21:03   #206
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Only read half, but I must ask you to Cry Some More. There is no difference between an ursan group and the generic ob flesh aggro'er, 3 eles, 2 monks, 2 rangers groups except the ursan groups allows for more class variety and is easier to assemble. Before Ursanway every single farm area would ONLY take the generic builds that completed the farm, why? Because they wanted to get it DONE, not have fun doing it because they couldn't have fun with that crud. I agree with you about pretty much everything except picking on Ursanway. PUGS would be non-existant if it weren't for it.
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Old Jun 11, 2008, 09:06 PM // 21:06   #207
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Quote:
Originally Posted by Risky Ranger
General Motors make Cadilacs and Chevrolets, Cadilacs are for what gamers call leets and Chevrolets are made for the average person. Cadiliacs are excellent cars and Chevrolets are average cars with some leet models. If GM were to eliminate one line which would it be? Making a game for the average player is smart business and doesn't mean it is a mediocre game. Please get off your high leet horse and come into the real world where your most business will come from the average person.
LOL...you made me choke on my grilled cheese!

I'm not even sure how I'm supposed to respond to this. I thought I'd made my point clear: ANet will produce an average game if that's what sells...a game for the average player.

If you like mediocrity, well then, congratulations...there you have it.

Using your analogy: Even an average driver wants the best car.

Off Topic (reguarding the unwarrented personal attack on my character):

As for me being "leet"...I'm still laughing. I'm a teacher! I make 1/2 the salary of the average person with my degree of education. (VERY leet) I watch kids struggling with choices everyday: be a mook like most of the "average" kids or strive for excellence? The problem is the mooks are more likely rewarded than the exceptional kids by their peers...they are more accepted. So they act like mooks and throw away their talents...is average THAT great? We live in a country (USA, some of us) that thrives on mediocrity, especially in education. We put less and less resources into it and expect more. We impliment programs designed to treat every kid the same (average)...hence, No Child Left Behind, where the excellent kids have no way to express excellence and the lower performing kids are expected to keep up or the teachers are punished (by removal of federal funding)for the shortcomings of kids who don't give a shit...HA HA HA...I'm soooo leet. If leet is having higher expectations than the average dillweed, then yup, that's me!

By the way: I drive a Hyunai Accent, not because I like lower-end cars, but because it gets 40mpg.
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Old Jun 11, 2008, 09:06 PM // 21:06   #208
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Saying that Devs reading the forums get mixed signals.....hmmm

I'll put this out there - The GWWC and GWFC put Guild Wars in the spotlight. All the devs needed to do was read the suggestions of players like Warskull, JR, and Ensign, and balance would be achieved.

As for criticizing Avarre's tone and style in this letter...of course it's going to sound condescending; it's a lot of justified criticism.
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Old Jun 11, 2008, 09:12 PM // 21:12   #209
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Quote:
Originally Posted by Kinn
I agree with absolutely everything Avarre has written in the OP, but I cannot understand why everyone is praising the style in which it is written.

It is written in a condescending, angry style. You will not increase the chances of Anet paying any attention to your concerns by being condescending. In fact, I'd say you're decreasing the chances quite dramatically.
This is not just directed at Avarre, but many people here miss the point of making a convincing argument.

In not just this but every quitting or complaining post, people actually threaten ANet, saying things like "you're going to lose money," and talk down to them, saying "I know the game better than you do."

I'm sorry, but playing a game for 3 years does not make you an expert on how it works. It makes you an expert on how to play it. While that is valuable information, it certainly doesn't make you more of an expert than the development team, no matter what you may think. Avarre's own signature suggests that unless he was part of the team that created skill balance from the ground up, he shouldn't be talking like he has all the answers and the dev team is clueless. Not that ANet should never be questioned, but opinions should be stated as opinions and not as facts.

It also doesn't matter one whit whether you quit or not because in the bigger scheme of things, that money is insignificant and even if every person who read this post quit, that would also be insignificant. If you want to threaten ANet, become a game reviewer for a prestigious site, in some capacity where your opinion has widespread credibility, and then give them a horrible review, and then get fired because it won't be objective.

I just wish people would just state their good ideas (of which there are many in this thread) in a concise and clear way, without feeling the need for the emo drama. How you say something is crucial to how people respond to it. Talking in a carrot-and-stick style like Avarre did, is talking down to someone and is a subtle insult. It's certainly not the way you would talk to a peer in a constructive discussion.
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Old Jun 11, 2008, 09:13 PM // 21:13   #210
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Quote:
Originally Posted by DreamWind
I disagree. I think the game has changed significantly over time and errors made are probably beyond repair now since some of the problems are rooted deep in the game.
If I may ask: Which area's, or errors, do you feel are now beyond repair that could only be fixed by Anet? And why can't they be?


Quote:
I disagree. Anet has a reputation for saying very little to the community. I think the community relations issues are all squarely on Anet. For 3 years we had a community relation manager who talked to the community, but didn't listen. Now we have a community relation manager who rarely even talks to the community at all.
And I in return partially disagree. I can thumb through the pages of the Dev Tracker forum and find a wealth of information and communication. I, for one, can't say they don't listen, or that information wasn't relayed unless after every Anet meeting they make a post to discuss what they discussed.

Serious exploits have been fixed because they've listened. This whole threads is pretty much a result of listening to us. Just because a lot of what we, the community, suggest isn't implemented does not mean it isn't heard.

As a business owner myself, I for one listen to all feedback I'm given. Do I implement it all? Of course not. But just because 95% of feedback I get isn't used doesn't mean I haven't listened to it and considered it. I don't think it's out of the realm of possibility that we're heard more than we realize, but we can't expect to have transcribed meeting discussions.




Quote:
This isn't really true. The problem is people can't cling to 3 years ago if Anet doesn't.
But they are clinging to the memory.

Anet doesn't and shouldn't cling to a 3 year old origin. No successful franchise does. Game maker, or not, if you do not continue to move forward with new ideas, your product will never evolve. If I still offered the exact same thing 3 years ago in my business, I'd have folded long ago.

Anet has no choice in this matter. They either keep the game stagnant, generic, and nothing new; which is already 95% of the MMO market. Or they play around, try things, succeed, even fail, note impacts, lick their wounds, learn and move forward.

If players want to hold onto what was 3 years ago, as in the memory, that's fine. I hang onto my memories of my beginning here. They're lovely! But there comes a point where everyone needs to accept that Anet can't do this unless you really want this franchise to die.

Some things in the evolution of Guild Wars have been awsome. Some things have failed miserably. That is the nature of the beast. As I said to Avarre, I agree; I don't always like them. There have been a few in which I'd wear my old Riddler halloween costume (you know, the guy with all the wtf question marks on his body LOL), but I can't find fault in a game maker actually trying to discover what works and what doesn't versus the same ol' same ol'.


Irregardless of our differences though; Even if all of us don't all see eye-to-eye on everything, we all have one common bond. We always want to see our game get better. In the end I think that's what truly matters.


Anyways, I must go. I'm late. Enjoy your evening

-Sonata

Last edited by -Sonata-; Jun 11, 2008 at 09:17 PM // 21:17..
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Old Jun 11, 2008, 09:13 PM // 21:13   #211
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You know what, Avarre? I agree with you 100%. But I think you knew that already.

Still, I don't think the situation is as dire as you make it out to be. Although I think that way because I still see GW as a casual game. In other words, it is a fun activity; something to do when I'm bored, just like any other game. I also still think I have gotten my money's worth. The state of the game is a sad one, indeed, but these changes only impact me if I take them seriously.

I realize this thread is designed to give a little kick to what little common sense is left in the devs, and by that, I think it succeeds. So, I commend you and offer my support.

So, Regina? Someone? Anyone? Answers would be nice.
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Old Jun 11, 2008, 09:15 PM // 21:15   #212
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/signed


asdfafdsfafsdfa
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Old Jun 11, 2008, 09:17 PM // 21:17   #213
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Quote:
Originally Posted by darkdreamr
I'm sorry, but playing a game for 3 years does not make you an expert on how it works. It makes you an expert on how to play it. While that is valuable information, it certainly doesn't make you more of an expert than the development team, no matter what you may think.
We would really like to entertain the thought that ANet knows fully with what they're doing. But with recent and past incidents (see: Dervish + Paragon class overhauls) it lends many to believe that ANet could use a bit of a boost in direction.
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Old Jun 11, 2008, 09:18 PM // 21:18   #214
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Originally Posted by Snow Bunny
Edit @ Chthon - if you think Anet caters to PvPers, you should go look at the Gladiator's Arena and explain to me why top players leave this game.
Catered. I think that they catered to PvP for a long time. I also think that's really hard to dispute. Roughly speaking, I divide the dev's behavior into 3 time periods: There was an initial "hands off" period where updates were few, and often PvE-motivated (protective bond, sorrow's furnace, the chicken-with-its-head-cut-off AI update). The second period was the "nerf period" where updates were almost exclusively directed at PvP balance, usually at the expense of PvE collateral damage. I'd mark the start of this period as either (1) the final update immediately prior to factions, or (2) the update that nerfed orders as a (misguided) way to address the dominance of IWAY. Go look through the update notes for this period and I think that you can't come back and tell me with a straight face that anything but a tiny minority of those changes weren't made in the name of PvP balance. Now, you may think that they got many of these changes wrong, in that they did not make PvP better, sometimes made it worse, and always served as mere bandaids that failed to address the deep-seated causes of PvP's problems, but that does not make them any less an attempt to cater to PvP. Nor can it be denied that these changes often broke builds in PvE, and the devs cared so little that they didn't test the changes in PvE and even know about the problems, often very obvious problems, until the complaining started on the forums. (The original variant on the SR timer nerf comes to mind.) We have now entered a third period, its beginning marked either by (1) Ursan, or (2) the crypic announcement that a skill balance would be rolled back "so as to minimize impact on PvE." I'll call this the "WTF" period, because I have no idea what they're doing. They seem to be doing a half-assed job of pandering to multiple conflicting positions at the same time. <Insert your own John McCain joke here.>

Quote:
Originally Posted by Ec]-[oMaN
Chthon how are you in agreement with his post when you particularly hated the PvP balances effecting the already IMBA PVE skills?
Avarre is not saying that I should have ever liked my PvE play getting degraded for the sake of someone else's PvP experience. (Perhaps he may think that, but he's certainly not saying it here.) He's saying that the devs don't really understand what made GW1 good; that, recently in particular, they have been doing a very bad job of preserving or recreating what made GW1 good; and that he has no faith in them to recreate what made GW1 good in GW2. With that, I agree.

Back when addressing PvP balance was given precedence to the detriment, often great detriment, of PvE, I believed that they understood what they were doing, but had misplaced priorities. I disagreed with what they did, but I could at least hope that they could be persuaded to realign their priorities and get things right. Now, I don't even have that. Even with the right priorities, they probably can't get things right, because they don't know what they're doing.

Quote:
If you agree with his statement of having them even closer tied, how do you view the soul reaping nerf as bad,?... Sry I just see contradictions in your entire post.
First, I agree with Avarre's vision of how PvE should have been -- how it should have been more about "skilled" foes that resembled a player team and less about stupid, stat-pumped monsters. But, that ship already sailed. I do not I want to see PvE and PvP get any closer together from their current states, because, short of completely rebuilding the PvE mobs from the ground up, nothing can be done to make PvP and PvE fit together. Total separation is a very distant second-best, but there's no hope for a-net going back and redoing PvE the right way.

Second, the SR timer nerf wasn't good for PvP either. It buggered up the attribute while totally failing at its intended purpose of stopping degenerate spirit-spam team builds. It was bad for both game aspects. Regardless of whether you put PvE or PvP first, that nerf was bad for your game aspect. The only SR nerf that was good for PvP was the no-SR-from-spirits nerf -- which has so little effect in PvE that I don't care if it's shared between the two game modes or not.

Third, since you probably haven't read any of the threads on the topic very closely, my objections to the SR timer aren't about its power level so much as the awkwardness, the randomness, the way it punishes a player for playing better, the conflicts with other mechanics (like the minion cap), and the way it completely removes any possibility of intelligent play that involves planning ahead or managing your available energy. In fact, I do support removing the timer, and then nerfing SR in another way specifically aimed at breaking Sabway.

Quote:
Originally Posted by Abnaxus
Oh poor
GW2
Yeah yeah, we'll see what you do IF eventually GW2 will turn out to be a great game, and your friend will tell you how great it is and show you the game on their monitors playin like crazy, and you'll see the screenshots and reviews and all that stuff, I want to see you not buying it "because I have no faith in the devs bla bla bla" ... yes I want to see you LOL


Edited: I bolded the IF to clarify my idea ^^
Well, IF the devs make GW2 a great game, despite my lack of faith that they can do so, and IF they do something that shows me that they know enough not to butcher it with bad updates, then maybe I'd buy it. I'm not saying that they've lost my faith and cannot hope to restore it; I am saying that they've lost my faith, and I'm not buying a thing from them ever again unless they restore it. Two years ago, I would have bought GW2 on faith, sight unseen. Today, I won't; they'll have to "sell me" on their product all over again.

Quote:
Originally Posted by sindex
Let’s face it, the real issue here is people who play GW don’t really know what they want.
Yes we do. Most of us know exactly what we want, and tend to be pretty consistent about it. It's just that we disagree with each other.

It's up to a-net to choose a profitable target fanbase and figure out what they want. Sorting through the forum feedback for clear reasoning from people who demonstrate a thorough understanding of the game should be a key tool for doing that. But, with these latest updates, I have to conclude that either (1) they are incapable of separating the wheat from the chaff of the community feedback, or (2) they've suddenly switched to a new target fanbase that I'm so far outside of that I can't even understand what they want.

Moreover, I think you are confusing displeasure with a poor implementation of a desired change with flip-flopping and no longer desiring the change. I think that most people who wanted PvE-only skills still want PvE-only skills. And most people who wanted a PvE/PvP split still want a PvE/PvP split. We just want a-net to do it right. The problem isn't that they gave us PvE-only skills; it's that they gave us Ursan Blessing. And the problem isn't that they gave use a PvE/PvP Split; it's that they overbuffed two skills to Ursan-grade, underbuffed a bunch of super-duper-crap skills to just super-crap skills (so they still won't see use), and ignored a huge number of things that actually needed fixing. (Case in point number one: that damned timer on SR.)

Quote:
In the last couple of months, this has been getting worse and worse. Considering what happened to such skills or features like Soul Reaping, Mystic Regeneration, Sprits giving Exhaustion, Pets not leaving exploitable corpses, and excreta.
Is that a typo on "etcetera" or a commentary on those nerfs? (One I would agree with I might add.)

Quote:
So what was A-net’s original response to this problem? They tried several things that never seemed to appease the masses. This even included the PvE only skills that came out in, Factions, Nightfall, and EotN. However, were people who wished for this happy about the results? Nope. Everyone still either complained the PvE only skills were to powerful or the nerfs on the regular skills were to harsh.
Well, that's because the PvE-only skills still are too powerful, and the nerfs to regular skills still are too harsh. Doing the right things the wrong way is just as displeasing as doing the wrong things.

Last edited by Chthon; Jun 11, 2008 at 09:26 PM // 21:26..
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Old Jun 11, 2008, 09:21 PM // 21:21   #215
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Quote:
Originally Posted by darkdreamr

In not just this but every quitting or complaining post, people actually threaten ANet, saying things like "you're going to lose money," and talk down to them, saying "I know the game better than you do."

I'm sorry, but playing a game for 3 years does not make you an expert on how it works. It makes you an expert on how to play it. While that is valuable information, it certainly doesn't make you more of an expert than the development team, no matter what you may think. Avarre's own signature suggests that unless he was part of the team that created skill balance from the ground up, he shouldn't be talking like he has all the answers and the dev team is clueless.


Dreamr, ANet very well might face problems with Gw2. Trash the first hard enough, show your company to be experts at making bad gameplay decisions, and people won't purchase your product. So yes, saying that they may lose out on customers is not all that much of a reach.
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Old Jun 11, 2008, 09:24 PM // 21:24   #216
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Ok, because I've played this game for over 4800 hours the past 37 months I thought I should post my useless opinion about this game's history and future.

I remember a lot of features and changes that had a very big impact on the game, some bigger than Ursan from my point of view. I'll list a few major ones.

The overpowered
1) The 55hp solo UW monk. Being able to solo farm UW back in the days when ectos were well over 10k was ridiculous. This was 2.5 years ago.

2) Having 25+ minions that cost 25e each. With the old soul reaping it was easy to get the 625 energy + the energy needed to keep them alive. Ofcourse, no restrictions on minion count also made this possible. This was used in 5 man Sorrow's Furnace runs, allowing groups to grind through it faster than normal 8 player groups. This was before Factions came out, so 2 years ago? I lost count.

3) The first tripple green weekend, Double party point weekend and cupcake weekend. During the first tripple green weekend, prices of hard to find green weapons like Kaolin weapons and Sunreach Shields dropped like bricks. Fireworks and cupcakes were grinded massively during festive weekends, allowing people to farm more than 500k gold in 2 days.

I only listed 3 weekends, because I didn't 'participate in' (read abused) the others. I was among the people that grinded over 500k during those weekends. Actually more like 1M a weekend. Currently, it's still possible to farm the way.

4) The 3 big consumables and Powerstone of 'Courage'. Makes Hard mode Easy mode.

The nerfs
1) Monster scatter. Ruined most farm builds, lot's of angry farmers with pitchforks and torches.

2) Soul reaping nerf, minion limit, Verata's Sacrifice nerf. Angry necromancers.

3) Some PvE skills that got nerfed, "There's Nothing to Fear", Necrosis, Seed of Life. Disappointed people.

Consequences
I've used, abused and experienced all the things mentioned above. They all affected my playing style in good and bad ways and I was able to live with it. I didn't quit, even when my Obsidian armoured necromancer suddenly because 'useless' after the minion master nerfs. I moved on, created other classes and discovered other stuff to do.

Unfortunatly for Arenanet, there are players that don't adjust. From my old 25 member guild, I'm the only one left. And that was 2 years ago. Sometimes someone showed up on my friends list, but not longer than an hour.

I'm not sure, but could it be possible that the number of players is decreasing? Maybe because of the nerfs that had a large impact on characters. Maybe Arenanet is trying to make the farmers stay, or some other community group?

PvE/PvP skill splitting
Like many people said before, it needs so much more work. I mean seriously, who uses Equinox in PvE (not counting monsters tvm). There are many decent suggestions on these forums. Unfortunatly, there are also many bad suggestions.

About the letter
I think a lot of things are extreemly exaggerated. But maybe it's a good thing to write it this way. Anyway, I'm used to games with bad support, like Diablo II.

In conclusion
The things mentioned in the letter aren't the only things that changed Guildwars and I'm sure there is more to come.

p.s.
I forgot many things, but no time to write moar:
- HoD swords price right before Factions
- Splinter Weapon
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Old Jun 11, 2008, 09:25 PM // 21:25   #217
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This thread needs a sticky. The OP made a post that was 100% accurate in my opinion. Hopefully this thread wont be "ignored" by the team. Excellent post, even though it was long, it summed up the state of the game since its release.
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Old Jun 11, 2008, 09:38 PM // 21:38   #218
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Quote:
Originally Posted by DarkNecrid
more than just izzy does skill balances tho, he's never said how long he plays TF2 all day, he's doing GW2 work right now, and I've seen him on very often lately.
he says that Wounding Strike isn't an issue in GvG. C'mon Necrid, you're active in the June PvP thread, you know that's a ridiculous statement to make.
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Old Jun 11, 2008, 09:40 PM // 21:40   #219
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So in a nutshell: GW has become a horrible game, devs need to stop being lazy, improve it, and make sure GW2 doesn't go the same way. /agree

was distracted by other shit so I may have missed some things.
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Old Jun 11, 2008, 09:41 PM // 21:41   #220
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Quote:
Originally Posted by Snow Bunny
he says that Wounding Strike isn't an issue in GvG. C'mon Necrid, you're active in the June PvP thread, you know that's a ridiculous statement to make.
It isn't the core issue. Upping the recharge to 6-8s, and making the condition applying order correct would make it a bit normal, yes, but it's the stuff thats buffing WS that makes it an issue, not WS itself.
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